One of the key terms used in the field of animation is “weight”. It is one of the biggest things that the animator must consider in any shot he or she works on. However I would say that we should be a bit more specific about what we mean by the word.
I started thinking about this when watching ‘Avatar’ before Christmas. There was a shot at the start of the film where soldiers wake up from hypersleep and float around in zero gravity. Now the film on the whole was very well made in my opinion, but I thought this one shot was frankly awful. The reason? The characters’ weight was off. I believe they did that shot with some kind of rig holding the actors up, but I have seen many instances of the same problem in animation.
I really think that animators should maybe think more in terms of inertia. It takes a certain amount of force to get any object moving, to stop it moving, or to change its direction. The more massive the object, the more effort is required to affect it. This is a principle that is universal and independent of things like gravity. Weight on the other hand is a consequence of gravity. If you remove the gravity, you create a weightless object, but this does not mean you can ignore all you have learned. The object has the same mass as it had with gravity and so has inertia and requires forces to move it around.
Practically speaking, it is fine to think in terms of weight or mass or sausages, or whatever you want. Just don’t forget that you need to think carefully about these things ALL of the time. In Avatar, just like with many films, it felt like they forgot this.
